In Figures 6.9 and 6.10 the Layers have been shown as being separated in 3D Space. As stated
this is purely conceptual to demonstrate Layers in the Canvas. Layer 1 and Layer 2, although
being separate, occupy the same 3D Space. To see this in practice, with Strokes Drawn as
shown (Character on Layer 1 and Scenery on Layer 2) place the 2D Viewport Editor in Top
Orthographic View (press Num Pad 7) then press Num Pad 2 once to tilt the Scene.
Figure 6.11
Separation
Scenery Tilted
Character Tilted
Figure 6.12
X Axis
Y Axis
Vertical Z Axis
Figure 6.11 shows a Top (Plan) view of
the Scene slightly tilted. The Strokes
forming
the
scenery
are
shown
separated from front to back in the
Scene to.
Figure 6.12 shows a perspective view of
the Scene showing the Character and
the background Scenery rotated about
the Z Axis.
Showing this rotation demonstrates that
Strokes within a Layer can be positioned
(Rotated, Translated and Scaled) to suit
the Scene construction.
How to control and place Strokes will be
explained later.
6.2 The Canvas – Another Way
Another way to think of the Canvas is as a laminated surface with each lamination being
transparent. In the default 2D Viewport Editor the Canvas (white area) has two Layers (Layer 1
and Layer 2).
Think of the Canvas as a container with the Layers inside and keep in mind that, in an animation
Scene, you will probably have numerous Layers.
In the default Scene, in the 2D Viewport Editor, there is one Canvas and two Layers. You can see
these listed in Outliner Editor and in the Properties Editor (Figure 6.13 over).
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